Kruin Outlaw // Terror of Kruin Pass
![](https://s.deckbox.org/images/icon_spacer.gif)
![](https://s.deckbox.org/system/images/mtg/cards/2084327.jpg)
![](https://s.deckbox.org/images/icon_spacer.gif)
It only takes 30 seconds to sign up. You can start by Clicking here.
![](https://s.deckbox.org/images/icon_spacer.gif)
![](https://s.deckbox.org/images/icon_spacer.gif)
Translations |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Formats |
Legal In:
Brawl, Commander, Fat Stack, Historic, Legacy, Modern, Oathbreaker, Penny Dreadful, Prismatic, Singleton, Tiny Leaders, Vanguard, Vintage
Not Legal In:
Alchemy, Explorer, Pauper, Pauper Commander, Pioneer, Premodern, Standard, Standard Brawl
|
Rules | First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. // Double strike Werewolves you control have menace. (They can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. |
Mana Cost | |
Type | Creature - Human Rogue Werewolf // Creature - Werewolf |
Flavor | "Hold tight. I've got a surprise for them." |
Links | Wizards of the Coast Gatherer |